Mouse in a Maze Game Jam Design Doc
TEXTURE SIZE 128x128
90S FPS STYLE
NO TANK, NO JUMPING
INSPO AND REFS
Rat Society Experiments
Rat Park Experiments
The Secret of NIMH
Werewolf: The Apocalypse
Teenage Mutant Ninja Turtles
game about how lab rats are abused by scientists, about rat society experiments and how they were used to try and build social models and methods of obedience used today on humans. bridge the rats struggle as a human struggle against state civic engineering and culmination of behavior.
act 1 begins as the player is a rat that has to go through a series of mazes and strange experiments. Inbetween the levels is a hub zone based around a rat society model where dialogue and conversation happens amongst other rats. here the dialogue is about hoping good will come from the misery of the experimentation versus people being aware that its bad and needs to be escaped. also express how the scientists influence make the conditions bad for the rats living.
act 2 will be the planned escape and ensuing chase level where you have to make it to the end without being caught. when it ends successfully, the player and a group of other mice end up getting washed out by the plumbing system that cuts up their skin and allows the unsafe experimental medicine to enter the bloodstream of all the rats. As they end up in the sewers they mutate and become near human sized and intelligent. In the sewer hub, the rats speak amongst each other with newfound intelligence and develop an understanding of power and hierarchy and fully contextualize the meaning of the experiments. Minor missions in this part mostly trying to adapt to their new state of being until they come up with a plan to free all of the rats from the experimentation. In this time they learn to use makeshift technology as well.
act 3 involves the invading of the facility. It begins with the rat area and freeing the rats, which is relatively easy, and the department doesn't put up much of a fight. But as they try to make their escape, they cant go out the way they came in and have to make it through the rest of the lab facility. The deeper in the facility they go, the more guards there are, and the more cruel sights they have to see. In the final confrontation with head of security, the mutant rat crew behind the scenes makes their way to the control systems and begins shutting down functionality to even the odds against the security. In addition, they broadcast all of the recent cam footage to the internet and blow the top off of the research facility. They disable the protection against the exits, and after incapacitating the head of security, they retreat to the sewers. The final push takes place in the sewers as the head of security gets back up and chases you through them as the self destruct override of the lab gets set off after the defenses get back online. When you and the boss make it to the edge of the sewers which are within the blast range, you finally kill them and try to safely get all of the animals out of the furthest sewer exit, which leads to a dilapidated metro railway.
And in this railway, the mutant animals make a new underground society. In the aftermath, more is discovered by the mutant animals from the ruins of the labs. Some gets salvaged to provide a technological basis for the new underground society, and remaining data of the research facility, as well as the broadcasted data, serve as a strong basis for establishing a firmly anti-authoritarian, animal rightist, ecologically conscious set of values. From that point, the underground society tries to branch out in scope and stand behind similar movements against authority as development of their technology and infrastructure gets better.
Begins with a graphic of the mouse waking up not knowing what happened, waking up in a cell. Dialogue of the rat being confused, asking themselves questions about who they are. Gender, disposition, name. The cell opens and a hand comes in and grabs the rat, transporting them to the first actual level
A simple rat maze. After the player gets the cheese at the end of the maze, they are transported to the new hub, the rat slum.
The player is introduced to the main group of rats that will later end up getting morphed. The other rats express their knowledge of what has happened at the lab so far, and explain the bad conditions they live in, and how bully mice dominate the food supply.
A more complex and longer rat maze as before
The protagonist goes through stages of contemplation and reflection until they realize they're in a solitary confinement situation and begin to lose their grip. It's at this point that the PC starts expressing a desire to escape
A seemingly normal maze until the end, in which the pathway to reaching the cheese is blocked by an electricity field. Whenever the PC tries to pass through it, they take damage. After the 1st time they talk to themselves about desperately needing food. If the player chooses to do nothing, they don't end the mission wounded, and are taken to the rat slum without food. If they choose to try to go through the barrier five times, they are given cheese and end the level wounded, and are taken to the rat slum.
If the player has not been given food, they can talk to the core group about their experiences and get some food shared with them. They discuss their experiences if they're fed anyways though... A rat bully engages with you and tries to threaten you in submission. If you're not wounded, the fight will be easy. If you are wounded, the fight will be hard, and if you lose, the next experiment will be physically slower to move through.
A normal sized maze but at key intersections, it has a number of energy fields that are weaker than the previous one. But if you pass through ten of them you are put into a solitary confinement cell after passing out and have to start the level over again.
Another solitary confinement. This could possibly trigger an easier version of of the escape level.
Back in the rat slum the PC makes their plans with the others to create an escape. Through various peepholes scoping out escape points in the layout of the room outside of the rat slum. The bully rat from before catches wind of what you're doing and apologizes for their actions and remembers that all of the rats are suffering, and that this can all end from a good escape. They relay their knowledge of the layout to give a rough estimate of how to get out after an exit is made.
For the final rat maze, it is as normal, except there are multiple cheese rewards that are within effigies of rats, forcing the player to kill their own likeness in order to get food. Not eating any cheese will slow down the escape level.
Begins in the hub, all systems go, you and the mice break through a hole in the wall of the rat slum and make your way through the back end of the lab facility into the drainage basement leading into the sewer. As the rats try to gnaw out the caps that lead out of the drainage basement, a scientist approaches to gather the rats, as a large number of them bite at his ankles, causing him to fall and knock over hazardous biotics that fall into the drainage basin. The rats retreat down the drainage basin, and part 1 is done with.
Note to self, don't write anything for further parts until you have a playable version of the full first act.
Plaster material for maze walls and floors
Hand and feet sprites for the scientists
Rat sprites, at least 7, can be samey, the post-mutation design is more important
Lab walls and ceilings
Isolation cell material
Drainage basin materials
Rat claw sprites
Energy field sprites